Patch Notes 0.18.1b


v0.18.1b Closed Beta

Major Changes Since Demo Version

  • 3rd person controls (moved from top-down)
  • PS/Xbox/generic controller support
  • Blink/teleport
  • "gold mine" and combat currency system
  • Radial tier-based building upgrade & menu
  • Moved from modular buildings to artifact system for playability
  • Physics-based movement for both player and enemies
  • Expanded play area from single area to randomized "roguelite" progression system through 6 arenas/biomes
  • Ranged & teleporting enemies
  • Shield mechanic
  • Camera collision/avoidance 
  • Splash page, credits
  • KS backer skins, statues, powerups.
  • Combined damage & physics based combat (from physics-only)
  • 3 new boss types, 8 new enemy types
  • Enemy spawning system avoids spawning away from player
  • Tutorial area
  • New class of melee-range towers
  • Combined healing, shield, and gold (soul) towers into one class
  • End-game stats

Planned Fixes / Known Issues

  • Camera obstacle avoidance gets stuck occasionally when moving instantly from full upward gaze to full downward gaze, updates when hitting an obstacle or jumping.
  • Cursor disappears sometimes or moves off-center when switching back and forth from keyboard input to controller, forcing player to click or open menu/shop UI to get cursor to reappear.
  • Random obstacles can sometimes spawn in front of and block enemy spawn locations despite being marked as no-spawn zones. allowing easier-than-intended victory unless player destroys the obstacle.
  • General economy/combat balancing

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